- يجب أن يكون حسابك مسجلاً باسمك الصحيح وتفاصيلك. يجب عليك تحديث معلومات التسجيل الخاصة بك باستمرار في جميع الأوقات. إذا كنت تدرك أن المعلومات المقدمة عند التسجيل غير صحيحة أو تم تحديثها ، يجب عليك إبلاغنا على الفور.
- يجب أن يكون عمرك 18 سنة على الأقل لوضع الرهانات. تحتفظ بيت فاينل بالحق في طلب إثبات سن من العملاء وتعليق حسابهم حتى يتم تقديم وثائق .
- تقع وحدك على الحفاظ على سرية كلمة المرور الخاصة بك. أنت مسؤول مسؤولية كاملة عن كل النشاط الذي يحدث تحت اسم المستخدم وكلمة المرور الخاصة بك.
- يمكنك التسجيل مرة واحدة فقط كعميل لدينا ، وإدارة حساب لاعب واحد فقط. لا يجوز لك التسجيل مرة أخرى باستخدام اسم آخر أو عنوان بريد إلكتروني آخر. على وجه الخصوص ، لا يُسمح لك بتسجيل أطراف ثالثة ، حتى لو وافقوا على ذلك في هذا الصدد. هذا ينطبق أيضا ، من بين أمور أخرى ، على الأصدقاء والعلاقات. لا يُسمح لك ببيع أو نقل أو الحصول على حسابك.
- لا يُسمح لك بفتح أي حساب مكرر ، باستخدام نفس العنوان (البريد أو عنوان IP) أو الجهاز.
- قد لا يكون الوصول إلى بعض الخدمات على الموقع قانونيًا لبعض أو جميع المقيمين أو الأشخاص الموجودين في بلدان معينة. لا نعتزم استخدام موقع الويب والخدمات من قبل أشخاص في بلدان تكون فيها هذه الأنشطة غير قانونية. تقع على عاتق العميل مسؤولية التأكد من عدم استخدام VPN أو وكيل أو خدمة مشابهة تحجب أو تعالج تحديد موقعك الحقيقي ، أو عن طريق تقديم معلومات خاطئة أو مضللة فيما يتعلق بموقعك أو مكان إقامتك. تحتفظ بيت فاينل بالحق في طلب إثبات العنوان من العملاء وتعليق حسابهم حتى يتم تقديم وثائق مرضية.
- إذا كان حسابك يحمل رصيدًا إيجابيًا ولم تضع أي رهانات على موقعنا على مدار 12 شهرًا متتاليًا ، فسيتم تعيين حسابك غير نشط. اعتبارًا من نهاية الشهر الأول بعد تعيين الحساب على أنه غير نشط ، سنقوم بإجراء رسم إداري بمبلغ Ђ5 / شهريًا لحساب غير نشط حتى يتم تسوية جميع الأموال المتبقية. إذا لم يكن هناك رصيد متبقٍ ، لن يتم تطبيق رسوم الحساب بعد الآن.
- نقوم بتسجيل أو الاحتفاظ بنسخ من جميع الاتصالات التي لديك مع أعضاء فريقنا. عندما تتصل بنا ، فإنك لن تصرح ببيانات تستخدم عبارات تحط من و / أو تحرض على الكراهية ، أو تكون جنسية صريحة ، أو عنصرية ، أو مسيئة بشكل فاضح ، أو مسيئة ، أو تشهيرية ، أو مضايقة أخرى ، أو تهدد أو تسبب اضطرابات أو إزعاج لأعضاء فريقنا.
- بيت فاينل لا يسمح بأي تسجيل من العملاء المقيمين في بلجيكا وبلغاريا والدنمارك وفرنسا وفرنسا متروبوليتان ، غيانا الفرنسية ، بولينيزيا الفرنسية ، الفرنسية S. و An. الأراضي ، جبل طارق ، جيرنزي ، المجر ، أيرلندا ، إسرائيل ، جيرسي ، جزيرة مان ، مارتينيك ، مايوت ، ريونيون ، اسكتلندا ، أسبانيا ، تركيا ، البرتغال ، روسيا ، هولندا ، جزر الأنتيل ، الجمهورية التشيكية ، أوكرانيا ، المملكة المتحدة ، أستراليا ، نيوزيلندا والولايات المتحدة الأمريكية (بما في ذلك الجزر الصغرى النائية).
الترقيات
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كومبو ماراثون

:Acca تأمين

:كل يوم الاثنين المجنون مباشر

الجائزة الكبرى في عطلة نهاية الاسبوع

تأمين كازينو حي:
اغلق
الأحكام والشروط
تشكل القواعد التالية اتفاقية بين بيت فاينل وعملائها. بالتسجيل مع بيت فاينل فإنك تعلن عن فهمك التام وقبولك لهذه القواعد.
اللغة المرجعية للشروط والأحكام الحالية هي الإنجليزية. على الرغم من الرعاية المقدمة إلى ترجماتنا ، في حالة صعوبة فهم بند من هذه الشروط والأحكام ، فإن النسخة الإنجليزية فقط ستكون صالحة.
1.حساب المستخدم
2.دفع
- يجب التأكد من أن جميع الإيداعات التي تتم على موقع بيت فاينل تأتي من بطاقة / حساب باسمك. نحن تحت واجب صارم كمشغل للمقامرة ، وفقًا لمختلف القوانين واللوائح ، لضمان أنك أنت الذي تدعي أنه موجود وأن الأموال التي تستخدمها للعب هي أموالك ويتم كسبها بشكل قانوني. إن عدم تقديم أي معلومات تطلب منك لتمكيننا من الامتثال لالتزاماتنا بموجب هذه القوانين واللوائح أو تقديم معلومات غير صحيحة سيؤدي إلى إغلاق حسابك و / أو إبلاغك إلى الجهة التنظيمية ذات الصلة.
- يجب أن تتم معالجة جميع عمليات السحب إلى نفس الحساب ، الذي تم من خلاله إنشاء الإيداع المربح للفوز. إذا لم يكن السحب إلى طريقة الإيداع المستخدمة ممكنًا ، فيجب إرسال الأموال إلى حساب مصرفي يجب أن تكون صاحب الحساب المحدد له. قد تتغير طرق الدفع المتاحة لك في أي وقت. إذا قمت بالإيداع باستخدام عدد من طرق الدفع ، فإننا نحتفظ بالحق في تقسيم عملية السحب الخاصة بك عبر طرق الدفع هذه ومعالجة كل جزء من خلال طريقة الدفع المعنية وفقًا لتقديرنا ووفقًا لسياسات ولوائح مكافحة غسيل الأموال.
- لا يمكن سحب الأموال المودعة التي لم تكن مراهنة في السابق على الخدمات المقدمة على موقع بيت فاينل. إذا تم إجراء استثناء لأي سبب من الأسباب ، سيتم فرض رسوم المعاملة بنسبة 10 ٪ من المبلغ المودع.
- إذا كان لدى الحساب أموال غير كافية نتيجة لإيداع تم إلغاؤه من قبلك أو من طرف معالجة الدفع ، فإن بيت فاينل تحتفظ بالحق في إلغاء أي رهان ربما تم قبوله بأثر رجعي.
- إذا أرسلنا رصيدًا إلى حسابك عن طريق الخطأ من خلال المكاسب التي لا تخصك لأي سبب من الأسباب ، فستتم إزالتها من حسابك.
- الحد الأقصى للربح لأي مشترك او لاعب في أي يوم للمراهنات على هذا الموقع هو 30000 دولار أو ما يعادلها.
3.رهان
- الحد الأدنى لمبلغ الرهان هو وحدة عملة واحدة.
- لا يمكن للعملاء إلغاء أو تغيير الرهان بمجرد وضع الرهان وتأكيده.
- سيتم إضافة الأرباح إلى حسابات العميل بعد التأكيد على النتيجة الرسمية النهائية.
- عندما يتم إلغاء الحدث ، سيتم إلغاء جميع عمليات الرهان تلقائيًا ، وسيتم رد الأموال ذات الصلة.
- لا يمكنك استخدام أي خطأ فني أو نقطة ضعف لمصلحتك. يحق لنا إلغاء واسترداد جميع المكاسب المكتسبة بهذه الطريقة. قد تستخدم اتصالاً أو جهازًا أبطأ من هذه الأجهزة التي يستخدمها الآخرون وقد يؤثر هذا على أدائك في الأحداث الهامة التي يتم تقديمها عبر الموقع الإلكتروني
- لن تتورط في أي نشاط احتيالي أو تآكلي أو إصلاحي أو غير قانوني آخر فيما يتعلق باستخدامك (أو استخدام طرف ثالث) للموقع. لا يجوز لك استخدام أي أساليب أو تقنيات مدعومة بالبرامج أو الأجهزة للمساعدة في مشاركتك للألعاب على الموقع.
- تحتفظ بيت فاينل بالحق في رفض / إلغاء أي رهان أو جزء من الرهان قبل بدء اللعبة دون تقديم أي مبرر.
- الحد الأقصى للرهان المسموح به لكل رهان هو 5000 Ђ أو يساوي العملات الأخرى
- سيتم قبول الرهانات حتى وقت البدء المعلن عنها. إذا تم قبول رهان عن غير قصد يتضمن حدثًا بعد وقت البدء ، فستتم معاملة المطابقة / الرهان على أنها "غير متسابقة".
- تحتفظ بيت فاينل بحق إلغاء أي أو كل الرهانات التي يقوم بها أي شخص أو مجموعة من الأشخاص الذين يعملون في محاولة للاحتيال علينا. إذا كان هناك دليل على سلسلة من الرهانات ، كل منها يحتوي على نفس الاختيار الذي تم وضعه من قبل أو لنفس الفرد أو نقابة الأفراد ، فإن بيت فاينل تحتفظ بالحق في جعل هذه الرهانات لاغية وتعليق الحسابات ذات الصلة. تنطبق هذه القاعدة على كل من الرهانات المستقرة وغير المستقرة.
- على الرغم من بذل كل جهد لضمان صحة المعلومات المعروضة على الموقع فيما يتعلق بالحدث ، فيجب استخدامه كدليل فقط. في حالة وجود أي معلومات معينة (درجة ، وقت اللعبة ، إلخ) غير صحيحة ، لا نتحمل أي مسؤولية عن ذلك. يرجى الرجوع إلى قواعد الرهان الخاصة بنا للحصول على معلومات حول كيفية تسوية الأسواق الفردية.
- قبل بدء أي حدث ، أو أثناء اللعب ، أو بعد الحدث ، فإن بيت فاينل لا يتحمل أي مسؤولية عن الكتابة ، الأخطاء البشرية أو الجسيمة ، والتي تؤدي إلى أخطاء سعرية واضحة. في مثل هذه الحالات ، سوف تعتبر كل الرهانات باطلة أو تسويتها بسعرنا المعدل.
- لا يتم قبول الرهانات المتعددة التي تجمع بين الاختيارات المختلفة ضمن نفس الحدث حيث تؤثر نتيجة أحدها على الآخر أو تتأثر به. إذا تم أخذ هذا الرهان عن طريق الخطأ ، فقد يتم إلغاء الرهان وفقًا لتقديرنا.
- لا يُسمح باستخدام ميزة Double-Up أو gamble لزيادة قيم الفوز في أي لعبة كازينو أو sportsbet ، وسيتم تجنب المكاسب الناتجة عن مثل هذه الاستراتيجيات.
يعتبر Betfinal هذه القواعد لتكون عادلة. إذا كنت بحاجة إلى أي نصيحة بخصوص هذه القواعد ، فيرجى الاتصال بنا على helpdesk@betfinal.com.
تحتفظ Betfinal بالحق في إلغاء أو تعديل هذه الشروط والأحكام في أي وقت دون أي إشعار مسبق.
سيتم عرض أي تغييرات على هذه القواعد على موقعنا الإلكتروني ، وتقع على عاتق العميل الحفاظ على تحديث أي تغييرات.
أي أموال مودعة معنا محمية في حالة إفلاسنا بموجب هذه الأموال التي يحتفظ بها مصرفنا في حسابات معينة.
اغلق
الرصيد
الغاء السحب
رهاناتي
سجل مراهنات رياضية
سجل كازينو
سجل تحويل
معلومات مكافأة
تحميل مستنداد
Time-Out Facility
معلومات شخصية
اغلق
سياسة الخصوصية
Betfinal is required to collect, safe and processes relevant personal data regarding it´s web-based services and will take all reasonable steps to do so in accordance with this Policy.
1.Data Protection Controller
Betfinal has appointed the Head of customer operations as the Data Protection Controller (DPC) who will endeavour to ensure that all personal data is processed in compliance with this Policy and the Principles of the Data Protection Act 1998. The Freedom of Information Act 2000 and the Protection of Freedoms Act 2012 are also relevant to parts of this policy.
Betfinal recognizes and complies with The General Data Protection Regulation (GDPR) (Regulation (EU) 2016/679) adopted 27 April 2016.
2.The Principles
Betfinal shall so far as is reasonably practicable comply with the Data Protection Principles (the Principles) contained in the Data Protection Act to ensure all data is:
- Fairly and lawfully processed
- Processed for a lawful purpose
- Adequate, relevant and not excessive
- Accurate and up to date
- Not kept for longer than necessary
- Processed in accordance with the data subject’s rights
- Secure
- Not transferred to other countries without adequate protection
3.Lawful purpose for processing
Legitimate Interest:
In case we have a business or a commercial reason to process your Personal Data this is referred to as a legitimate interest. Your Personal Data is still protected and we must not process it in a way that would not be fair towards your interests.
If we do use legitimate interests as a reason to process your Personal Data we will tell you that we are doing so, what our legitimate interests are and provide you with a method to raise any questions or objections you may have. However, compelling grounds for processing such information may override your right to object.
4.Definitions
- Betfinal is incorporated by:
- Data Subject: An individual who is the subject of the personal data.
Final Enterprises N.V.
Dr. M.J.
Hugenholtzweg z/n,
Curaçao.
5.Personal Data
Personal data covers data that identifies an individual, his address and contact details. Furthermore it includes information necessary for the use of our services.
6.Collection and Processing of Data
Personal data is not processed in states outside the area of application of the European data protection directive (95/46/EG). In ordert o take full advantage of our services a user must register as a member. Betfinal will then collect further personal data from the user, store this in the long term and process and use it in connection with our services to the user. In order to be able to provide the contractual services, we will regularly require the users name, date of birth, address and contact data. We collect this data in order to clearly identify the user, to comply with minor protection directives and to communicate with the user and we only use it where this is necessary in order to provide the service. If the user makes use of paid services then we will collect data that is necessary for their use, depending on the payment and payout options chosen. For example bank account and credit card data. Betfinal processes some personal data for direct marketing. Data subjects have the right to request an opt-out for these activities, which must be respected. Betfinal saves access data in a log file on the server in our computer centre every time a guest visits our website. For each server request these comprise the client IP address, the URL, the time stamp, the browser version, the operating system version and possibly also the referrer. The data is used in order to determine faults in our system and the misuse of our product.
7.Application of Cookies
Betfinal uses “cookies”, i.e. small text files, that are filed on a users computer and that the users internet browser stores. They can also be used to recall certain information in order to expedite navigation on a website. We use Cookies for making our online offers user-friendly, effective and safe. The storing of Cookies can be prevented on computers through adjusting the settings of the Internet browser. However, by doing so, the functional range of our offers may be limited.
8.Rights of Access to Information
Data subjects have the right of access to information held by Betfinal, subject to the provisions of the Data Protection Act 1998 and the Freedom of Information Act 2000. Any data subject wishing to access their personal data should put their request in writing to the DPC at helpdesk@betfinal.com. Betfinal will endeavour to respond to any such written requests as soon as is reasonably practicable and in any event, within 40 days for access to records and 21 days to provide a reply to an access to information request. The information will be imparted to the data subject as soon as is reasonably possible after it has come to Betfinals attention and in compliance with the relevant Acts.
9.Exemptions
Certain data is exempted from the provisions of the Data Protection Act which includes the following:
- Prevention or detection of crime
- Where the processing is necessary to exercise a right or obligation conferred or imposed by law or the regulating entities upon Betfinal, including prevention of terrorism funding and Money Laundering.
The above are examples only of some of the exemptions under the Act. Any further information on exemptions should be sought from the DPC.
10.Accuracy
Betfinal will endeavour to ensure that all personal data held in relation to all data subjects is accurate. Data subjects must notify the data processor of any changes to information held about them. Data subjects have the right in some circumstances to request that inaccurate information about them is erased. This does not apply in all cases, for example, where records of mistakes or corrections are kept, or records which must be kept in the interests of all parties to which they apply.
11.Enforcement
If an individual believes that Betfinal has not complied with this Policy or acted otherwise than in accordance with the Data Protection Act, Betfinals DPC shall be notified immediately.
12.Data Security
Betfinal will take appropriate technical and organisational steps to ensure the security of personal data.
All employees will be made aware of this policy and their duties under the Act.
Betfinal and therefore all employees are required to respect the personal data and privacy of others and must ensure that appropriate protection and security measures are taken against unlawful or unauthorized processing of personal data.
An appropriate level of data security must be deployed for the type of data and the data processing being performed. In most cases, personal data must be stored in appropriate systems and be encrypted when transferred. Other personal data may be for publication or limited publication on our website, therefore having a lower requirement for data security.
13.External Processors
Betfinal is entitled to transfer the customers settlement data to a third party entrusted with collection or processing of payments. Otherwise the transfer of data is only carried out strictly within the framework of the legal foundation.
14.Secure Deletion
When data held in accordance with this policy is erased, it must be deleted securely in accordance with best practice at the time of deletion.
15.Retention of Data
Betfinal may retain data for differing periods of time for different purposes as required by statute or best practices, individual departments incorporate these retention times into the processes and manuals. Other statutory obligations, legal processes and enquiries may also necessitate the retention of certain data.
Betfinal may store some data such as full name, date of birth and email address indefinitely in its database.
Where a data subject can be identified, images must be processed as personal data.
Author: Head of customer operations
Date: March 2018
Review: March 2019
شروط المكافآت
- In case of a bonus manipulation Betfinal reserves the right to deduct the bonus and the winning associated to the bonus from the customer’s account.
- All Betfinal bonuses and promotions are intended for recreational players and Betfinal may in its sole discretion limit the eligibility of customers to participate in all or part of any promotion.
- Only one bonus can be claimed and active at any one time. If you already have a bonus active you will need to complete the required wagering or forfeit it before you can claim a new bonus.
- Once a bonus is taken, the bonus has to be wagered fully before any winnings can be withdrawn. Failure to wager or cancellation of the bonus, will forfeit the bonus together with any winnings
- You will always play the real money balance in your account before the bonus funds. If your stake is real money, the winnings will be paid out in real money. If your stake is half real money and half bonus, the winnings will be half real money and half bonus accordingly.
- Bonus money and winnings from bonus money cannot be wagered in Live Casino, Table Games or Roulette. If Live Casino, Table Games or Roulette is played while the bonus is active, the bonus and winnings will be disqualified.
- Winnings from Free Spins or bonus features initiated with bonus funds but completed after the bonus has been wagered, lost or forfeited will be removed.
- If you cancel the bonus you will lose the bonus and all winnings generated from the bonus. Details on the applicable restrictions can be found in the specific terms of the promotion.
- Players deemed to be adopting a low risk betting strategy to clear wagering could potentially have their bonus and winnings voided and could also be excluded from receiving future bonuses at the discretion of management.
- All bonuses are limited to one per person, per household, per device or per IP unless otherwise specified. Players who create multiple accounts will not be permitted to withdraw their bonus or winnings.
- Customers in the following countries are not qualified for bonuses unless otherwise stated: Afghanistan, Australia, Cote d’Ivoire, Cyprus, Hong Kong, Netherlands Antilles, Macedonia, Mexico, Moldova, Philippines, Poland, Romania, Serbia, Singapore, Slovakia, Taiwan, Yemen and Zimbabwe.
شروط مكافأة الرياضة
- Only Settled bets will contribute towards the wagering requirement.
- The wagering requirement will update after the bet is settled.
- The bonus must be wagered in sports, and it can also be played in casino slots, but not in Live Casino.
- Minimum odds to wager the bonus is 1.9 for single bets and 1.6 for each selection in combination bets. You are allowed to bet on lower odds, but the bets will not be counted towards the wagering requirement.
- Deposit and Bonus must be wagered 6 times within 15 days unless otherwise stated.
- Multiple bets on the same match are not allowed while a bonus is active, unless otherwise stated.
- Maximum wagering contribution per bet is 50% of the original bonus amount. For example- if your original bonus is €100, the maximum amount each bet can contribute towards the rollover requirements with is €50.
- The maximum allowed stake while a bonus is active is €100, unless otherwise stated.
- Asian handicap bets are not allowed while a bonus is active, unless otherwise stated.
- The bonus is active for 15 days after crediting unless otherwise stated, and if wagering requirement is not met during the timeframe given, the bonus will become deactivated together with potentially generated winnings.
شروط الرهان المجاني
- Free Bet must be chosen in the drop down menu in the bet slip, instead of placing a real money stake.
- The Free Bet amount cannot be used in portions. For example – If a €10 Free Bet token is used for a €5 bet, the unused €5 will be forfeited and not available towards future bets.
- Any winnings earned from Free Bets are received as withdrawable funds. The Free Bet stake is not included in any returns and cannot be withdrawn.
- The Free Bet is active for 7 days after crediting, unless otherwise stated. If the Free token is not used during the given timeframe, it will be deactivated and removed from the account.
شروط رهان مجاني و المخاطر
- Bet the amount of the Risk Free Bet with your real money while choosing the Risk Free Bet in the bet slip, and receive the stake back if you lose.
- The Risk Free Bet is active for 7 days after crediting, unless otherwise stated. If the Risk Free token is not used during the given timeframe, it will be deactivated and removed from the account.
شروط مكافأة الكازينو
- The bonus must be wagered in Casino, and it can also be played in Sports, but not in Live Casino.
- Bonus and deposit has to be wagered 30 times in 15 days.
- Maximum stake per spin in Casino slots is €5 and Live Casino/Roulette/Table Games are not allowed while the bonus is active. If you play Live Casino/Roulette/Table Games or with stake over the limit, while the bonus is active, the bonus will be forfeited and any winnings along with it.
- Winnings from 'free spin' or 'bonus' features initiated with bonus funds but completed after the bonus has been wagered, lost or forfeited will be removed.
- The bonus is active for 30 days after crediting unless otherwise stated, and if wagering requirement is not met during the timeframe given, the bonus will become deactivated together with potentially generated winnings.
شروط سوبر سبينس
- Our Super Spins have no wagering requirement, but the winnings cannot be played in Live Casino.
- Super spins are active for 7 days after crediting, unless otherwise stated.
احكام و شروط
تشكل القواعد التالية اتفاقية بين بيت فاينل وعملائها. بالتسجيل مع بيت فاينل فإنك تعلن عن فهمك التام وقبولك لهذه القواعد.
اللغة المرجعية للشروط والأحكام الحالية هي الإنجليزية. على الرغم من الرعاية المقدمة إلى ترجماتنا ، في حالة صعوبة فهم بند من هذه الشروط والأحكام ، فإن النسخة الإنجليزية فقط ستكون صالحة.
1.حساب المستخدم
- يجب أن يكون حسابك مسجلاً باسمك الصحيح وتفاصيلك. يجب عليك تحديث معلومات التسجيل الخاصة بك باستمرار في جميع الأوقات. إذا كنت تدرك أن المعلومات المقدمة عند التسجيل غير صحيحة أو تم تحديثها ، يجب عليك إبلاغنا على الفور.
- يجب أن يكون عمرك 18 سنة على الأقل لوضع الرهانات. تحتفظ بيت فاينل بالحق في طلب إثبات سن من العملاء وتعليق حسابهم حتى يتم تقديم وثائق .
- تقع وحدك على الحفاظ على سرية كلمة المرور الخاصة بك. أنت مسؤول مسؤولية كاملة عن كل النشاط الذي يحدث تحت اسم المستخدم وكلمة المرور الخاصة بك.
- يمكنك التسجيل مرة واحدة فقط كعميل لدينا ، وإدارة حساب لاعب واحد فقط. لا يجوز لك التسجيل مرة أخرى باستخدام اسم آخر أو عنوان بريد إلكتروني آخر. على وجه الخصوص ، لا يُسمح لك بتسجيل أطراف ثالثة ، حتى لو وافقوا على ذلك في هذا الصدد. هذا ينطبق أيضا ، من بين أمور أخرى ، على الأصدقاء والعلاقات. لا يُسمح لك ببيع أو نقل أو الحصول على حسابك.
- لا يُسمح لك بفتح أي حساب مكرر ، باستخدام نفس العنوان (البريد أو عنوان IP) أو الجهاز.
- قد لا يكون الوصول إلى بعض الخدمات على الموقع قانونيًا لبعض أو جميع المقيمين أو الأشخاص الموجودين في بلدان معينة. لا نعتزم استخدام موقع الويب والخدمات من قبل أشخاص في بلدان تكون فيها هذه الأنشطة غير قانونية. تقع على عاتق العميل مسؤولية التأكد من عدم استخدام VPN أو وكيل أو خدمة مشابهة تحجب أو تعالج تحديد موقعك الحقيقي ، أو عن طريق تقديم معلومات خاطئة أو مضللة فيما يتعلق بموقعك أو مكان إقامتك. تحتفظ بيت فاينل بالحق في طلب إثبات العنوان من العملاء وتعليق حسابهم حتى يتم تقديم وثائق مرضية.
- إذا كان حسابك يحمل رصيدًا إيجابيًا ولم تضع أي رهانات على موقعنا على مدار 12 شهرًا متتاليًا ، فسيتم تعيين حسابك غير نشط. اعتبارًا من نهاية الشهر الأول بعد تعيين الحساب على أنه غير نشط ، سنقوم بإجراء رسم إداري بمبلغ Ђ5 / شهريًا لحساب غير نشط حتى يتم تسوية جميع الأموال المتبقية. إذا لم يكن هناك رصيد متبقٍ ، لن يتم تطبيق رسوم الحساب بعد الآن.
- نقوم بتسجيل أو الاحتفاظ بنسخ من جميع الاتصالات التي لديك مع أعضاء فريقنا. عندما تتصل بنا ، فإنك لن تصرح ببيانات تستخدم عبارات تحط من و / أو تحرض على الكراهية ، أو تكون جنسية صريحة ، أو عنصرية ، أو مسيئة بشكل فاضح ، أو مسيئة ، أو تشهيرية ، أو مضايقة أخرى ، أو تهدد أو تسبب اضطرابات أو إزعاج لأعضاء فريقنا.
- بيت فاينل لا يسمح بأي تسجيل من العملاء المقيمين في بلجيكا وبلغاريا والدنمارك وفرنسا وفرنسا متروبوليتان ، غيانا الفرنسية ، بولينيزيا الفرنسية ، الفرنسية S. و An. الأراضي ، جبل طارق ، جيرنزي ، المجر ، أيرلندا ، إسرائيل ، جيرسي ، جزيرة مان ، مارتينيك ، مايوت ، ريونيون ، اسكتلندا ، أسبانيا ، تركيا ، البرتغال ، روسيا ، هولندا ، جزر الأنتيل ، الجمهورية التشيكية ، أوكرانيا ، المملكة المتحدة ، أستراليا ، نيوزيلندا والولايات المتحدة الأمريكية (بما في ذلك الجزر الصغرى النائية).
2.دفع
- يجب التأكد من أن جميع الإيداعات التي تتم على موقع بيت فاينل تأتي من بطاقة / حساب باسمك. نحن تحت واجب صارم كمشغل للمقامرة ، وفقًا لمختلف القوانين واللوائح ، لضمان أنك أنت الذي تدعي أنه موجود وأن الأموال التي تستخدمها للعب هي أموالك ويتم كسبها بشكل قانوني. إن عدم تقديم أي معلومات تطلب منك لتمكيننا من الامتثال لالتزاماتنا بموجب هذه القوانين واللوائح أو تقديم معلومات غير صحيحة سيؤدي إلى إغلاق حسابك و / أو إبلاغك إلى الجهة التنظيمية ذات الصلة.
- يجب أن تتم معالجة جميع عمليات السحب إلى نفس الحساب ، الذي تم من خلاله إنشاء الإيداع المربح للفوز. إذا لم يكن السحب إلى طريقة الإيداع المستخدمة ممكنًا ، فيجب إرسال الأموال إلى حساب مصرفي يجب أن تكون صاحب الحساب المحدد له. قد تتغير طرق الدفع المتاحة لك في أي وقت. إذا قمت بالإيداع باستخدام عدد من طرق الدفع ، فإننا نحتفظ بالحق في تقسيم عملية السحب الخاصة بك عبر طرق الدفع هذه ومعالجة كل جزء من خلال طريقة الدفع المعنية وفقًا لتقديرنا ووفقًا لسياسات ولوائح مكافحة غسيل الأموال.
- لا يمكن سحب الأموال المودعة التي لم تكن مراهنة في السابق على الخدمات المقدمة على موقع بيت فاينل. إذا تم إجراء استثناء لأي سبب من الأسباب ، سيتم فرض رسوم المعاملة بنسبة 10 ٪ من المبلغ المودع.
- إذا كان لدى الحساب أموال غير كافية نتيجة لإيداع تم إلغاؤه من قبلك أو من طرف معالجة الدفع ، فإن بيت فاينل تحتفظ بالحق في إلغاء أي رهان ربما تم قبوله بأثر رجعي.
- إذا أرسلنا رصيدًا إلى حسابك عن طريق الخطأ من خلال المكاسب التي لا تخصك لأي سبب من الأسباب ، فستتم إزالتها من حسابك.
- الحد الأقصى للربح لأي مشترك او لاعب في أي يوم للمراهنات على هذا الموقع هو 30000 دولار أو ما يعادلها.
3.رهان
- الحد الأدنى لمبلغ الرهان هو وحدة عملة واحدة.
- لا يمكن للعملاء إلغاء أو تغيير الرهان بمجرد وضع الرهان وتأكيده.
- سيتم إضافة الأرباح إلى حسابات العميل بعد التأكيد على النتيجة الرسمية النهائية.
- عندما يتم إلغاء الحدث ، سيتم إلغاء جميع عمليات الرهان تلقائيًا ، وسيتم رد الأموال ذات الصلة.
- لا يمكنك استخدام أي خطأ فني أو نقطة ضعف لمصلحتك. يحق لنا إلغاء واسترداد جميع المكاسب المكتسبة بهذه الطريقة. قد تستخدم اتصالاً أو جهازًا أبطأ من هذه الأجهزة التي يستخدمها الآخرون وقد يؤثر هذا على أدائك في الأحداث الهامة التي يتم تقديمها عبر الموقع الإلكتروني
- لن تتورط في أي نشاط احتيالي أو تآكلي أو إصلاحي أو غير قانوني آخر فيما يتعلق باستخدامك (أو استخدام طرف ثالث) للموقع. لا يجوز لك استخدام أي أساليب أو تقنيات مدعومة بالبرامج أو الأجهزة للمساعدة في مشاركتك للألعاب على الموقع.
- تحتفظ بيت فاينل بالحق في رفض / إلغاء أي رهان أو جزء من الرهان قبل بدء اللعبة دون تقديم أي مبرر.
- الحد الأقصى للرهان المسموح به لكل رهان هو 5000 Ђ أو يساوي العملات الأخرى
- سيتم قبول الرهانات حتى وقت البدء المعلن عنها. إذا تم قبول رهان عن غير قصد يتضمن حدثًا بعد وقت البدء ، فستتم معاملة المطابقة / الرهان على أنها "غير متسابقة".
- تحتفظ بيت فاينل بحق إلغاء أي أو كل الرهانات التي يقوم بها أي شخص أو مجموعة من الأشخاص الذين يعملون في محاولة للاحتيال علينا. إذا كان هناك دليل على سلسلة من الرهانات ، كل منها يحتوي على نفس الاختيار الذي تم وضعه من قبل أو لنفس الفرد أو نقابة الأفراد ، فإن بيت فاينل تحتفظ بالحق في جعل هذه الرهانات لاغية وتعليق الحسابات ذات الصلة. تنطبق هذه القاعدة على كل من الرهانات المستقرة وغير المستقرة.
- على الرغم من بذل كل جهد لضمان صحة المعلومات المعروضة على الموقع فيما يتعلق بالحدث ، فيجب استخدامه كدليل فقط. في حالة وجود أي معلومات معينة (درجة ، وقت اللعبة ، إلخ) غير صحيحة ، لا نتحمل أي مسؤولية عن ذلك. يرجى الرجوع إلى قواعد الرهان الخاصة بنا للحصول على معلومات حول كيفية تسوية الأسواق الفردية.
- قبل بدء أي حدث ، أو أثناء اللعب ، أو بعد الحدث ، فإن بيت فاينل لا يتحمل أي مسؤولية عن الكتابة ، الأخطاء البشرية أو الجسيمة ، والتي تؤدي إلى أخطاء سعرية واضحة. في مثل هذه الحالات ، سوف تعتبر كل الرهانات باطلة أو تسويتها بسعرنا المعدل.
- لا يتم قبول الرهانات المتعددة التي تجمع بين الاختيارات المختلفة ضمن نفس الحدث حيث تؤثر نتيجة أحدها على الآخر أو تتأثر به. إذا تم أخذ هذا الرهان عن طريق الخطأ ، فقد يتم إلغاء الرهان وفقًا لتقديرنا.
- لا يُسمح باستخدام ميزة Double-Up أو gamble لزيادة قيم الفوز في أي لعبة كازينو أو sportsbet ، وسيتم تجنب المكاسب الناتجة عن مثل هذه الاستراتيجيات.
يعتبر Betfinal هذه القواعد لتكون عادلة. إذا كنت بحاجة إلى أي نصيحة بخصوص هذه القواعد ، فيرجى الاتصال بنا على helpdesk@betfinal.com.
تحتفظ Betfinal بالحق في إلغاء أو تعديل هذه الشروط والأحكام في أي وقت دون أي إشعار مسبق.
سيتم عرض أي تغييرات على هذه القواعد على موقعنا الإلكتروني ، وتقع على عاتق العميل الحفاظ على تحديث أي تغييرات.
أي أموال مودعة معنا محمية في حالة إفلاسنا بموجب هذه الأموال التي يحتفظ بها مصرفنا في حسابات معينة.
مسؤل الالعاب
At Betfinal, we are committed to providing our customers with the very best in betting entertainment. Sports betting and playing casino games can be a fun and enjoyable experience and we work hard to make sure it stays that way.
As such, we take the matter of responsible gaming very seriously and recommend our customers do the same to ensure a positive experience every time and prevent any possible issues arising before they have the chance to become a problem.
1.Deposit Limits
You can contact our Customer Support from your registered email, and they will help you set a deposit limit either per day, week or month. You can send your email to either Helpdesk@betfinal.com or Account@betfinal.com.
2.Self-exclusion
If you feel you have a gambling issue and you want to take immediate steps, we offer the option to exclude yourself from your own account for a period of your choice. The Time-Out Facility under “my account” when you are logged into your account allows you to temporarily close your account for a period of either 1 hour, 3 days, 1 week, 2 weeks or 1 month.
If you want to close your account for a different time frame or for an indefinite time, please contact our customer support team from your registered email address, clearly stating ‘self-exclusion’ and the period for which you’d like to be self-excluded.
We would also appreciate any kind of feedback regarding the reason for closing, especially if there is something we could have done better.
3.Self-Assessment test
If you think you may have gambling issues, consider the following questions:
- Have you ever missed work, school, college or other responsibilities in order to gamble?
- Do you gamble as a way out from boredom or unhappiness?
- If you lost money gambling, how would you feel? Would it make you want to gamble more?
- Have you ever gambled money set aside for bills, rent, food, etc.?
- Do you feel any guilt over the amount of time you spend gambling?
- Has anyone ever mentioned the time you spend gambling?
- Would you consider stealing, lying or selling to obtain gambling money?
- Do you feel out of control regarding much you spend on gambling? Would you be upset if you had to spend it
on other things or activities?
- Do you choose to gamble instead of spending time with friends or family?
- If you lose, do you feel an immediate need to win back your losses?
- Does stress make you want to gamble more?
- Is gambling making you unhappy?
If you answered yes to one or more of these questions, you may have gambling issues and we recommend that you have a chat with one of our supportive and dedicated members of our customer support or get in contact with one of the Non-profit Organizations designed to help with Gambling Issues in these links below:
GamCare - http://www.gamcare.org.uk/
GamCare is the leading provider of information, advice, support and free counselling for the prevention and
treatment of problem gambling.
Gambling Therapy - https://www.gamblingtherapy.org/en
Part of the UK based charity Gordon Moody Association, Gambling Therapy is a global online support service
for those adversely affected by gambling.
GA - http://www.gamblersanonymous.org/ga/
Men and women sharing their experience, strength and hope with each other to solve their common problem and
help others to do the same.
Gamanon - https://www.gam-anon.org/
Dedicated to providing information for the general public about problem (compulsive) gambling and its
effects on families and loved ones.
قوانين الرهانات
- These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.
- The minimum amount for a bet is £0.05. Your maximum amount for a bet differs between sports, leagues and bets. You will see the exact value specified in the field where you enter the stake amount, when placing a bet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.
- Betfinal accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose.
- Betfinal reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.
- Customers cannot cancel or change a bet once the bet has been placed and confirmed.
كرة القدم
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Some Soccer matches may have different playing schedules. In that case the following will apply:
90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name.
In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
1.Extra Time
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
2.Penalties Shootout
For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).
In over/under betting, the result includes only the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
3.Next minute markets
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half
injury time.
The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.
A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
- Corner is considered to have happened when it is AWARDED (not when it is taken).
- Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
- Penalty is considered to have happened when it is AWARDED (not when it is taken).
- Free kick is considered to have happened when it is AWARDED (not when it is taken).
- Goal kick is considered to have happened when it is AWARDED (not when it is taken).
- Throw in is considered to have happened when it is AWARDED (not when it is taken).
4.1X2
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
1 - Home Win
X - Draw
2 - Away Win
5.Asians
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
Asian Handicap | What it means |
---|---|
0 | You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. |
0.25 | You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
0.5 | You win if your team draws or wins the match. |
0.75 | You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. |
1 | You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
-0.25 | You win if your team wins the match. If it draws you lose half of the stake. |
-0.5 | You win if your team wins the match. |
-0.75 | You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
-1 | You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example:
Juventus vs Man United - Live score 1:0
Team | Asian Handicap | Odds |
---|---|---|
Juventus | -0.75 | 1.80 |
Manchester | +0.75 | 2.15 |
Final score 3:0
If you bet on Juventus €100, your net win is €80
Final score 2:0, 3:1
If you bet on Juventus €100, your net win €40
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man. United €100, your net win is €115
6.Over/Under
Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Over/Under | What it means |
---|---|
Under 2 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. |
Under 2.25 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. |
Under 2.5 | Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. |
Under 2.75 | Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. |
Over 2 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.25 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.5 | Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Over 2.75 | Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match. |
7.Total Goals/Total Goals 1st Half
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
8.Total Team Goals/1st Half Total Team Goals
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
For example:
Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1st half
9.1st Half: 1X2, Asians and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
10.2nd Half: 1X2, Asians and Over/Under
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
11.1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min
All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
12.1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min
All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
13.Draw no bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
14.Double Chance
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
1 or X - if the result is either a home win or a draw then bets on this option are winners.
X or 2 - if the result is either a draw or an away win then bets on this option are winners.
1 or 2 - if the result is either a home win or an away win then bets on this option are winners.
15.Exact Score
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.
16.Multi-Bet Exact Score
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.
Selections are predefined goal ranges and “Other than” selections refer to any different goal range.
Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.
Otherwise you lose. For example:
You have bet on line: 1:0, 2:0, 3:0.
If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be
lost.
17.Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
18.Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Yes” – meaning that both teams will score.
“No” – meaning that either team will not score.
19.3 Way Handicap
In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.
For example:
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.
20.First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….
Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
21.Winning Margin
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
Bet on No score draw wins only if the result is 0:0.
Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
22.Odd/Even
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Odd/Even – bets on it are settled according to Full time score
1st Half Odd/Even – bets on it are settled according to the 1st half result only
2nd Half Odd/Even – bets on it are settled according to the 2nd half result only
23.Teams Odd/Even
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time
1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half
2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half
24.Goalscorer
Predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes.For Live Betting, if an own goal is scored, the next regular goal will be considered for settlement purposes. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
25.Goalscorer Premier
Betting options available on this market are:
First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match
2 or more – Predict if a certain player will score 2 or more goals in the match
3 or more - Predict if a certain player will score 3 or more goals in the match
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
26.Team Goalscorer
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
27.Top Goalscorer
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:
Own goals will be ignored.
Only League goals scored are counted.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, dead-heat rules apply.
28.Teams to score in 1st Half/2nd Half/Both halves
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
29.Teams Clean Sheet
Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
For example:
Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.
30.Head 2 Head
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.
31.Total Goals Min
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
32.OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is
lost.
If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet
is lost.
33.Half with Most Goals
Predict in which half most goals will be scored. Bets will be void if the match is abandoned.
34.Number of Goals/Number of Goals 1st Half
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
35.Number of Team Goals/Number of Team Goals 1st Half
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
36.First Half/Second Half
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
37.1X2 rest of the match
All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
1 - Bets on Home Team are lost
X - Bets on Draw are lost
2 - Bets on Away Team are winners.
38.Penalty
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
39.Win to Nil
Predict if a certain team will win the game, without conceding a goal.
40.Win Either Half
Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.
41.Own Goal
Predict if there will be an own goal scored in the match.
42.Win From Behind
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
43.Score/Miss a Penalty
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.
44.Added Time in 1st Half/2nd Half
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.
If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
45.1st Goal Period
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
46.Goal up to 30th Min
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
47.Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38nd minute:
Bets on minutes: 1 to 15 and 16 to 30 will be settled.
Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th
min
Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and
38th min
48.Both teams to score & over 2.5
Yes = both teams to score and at least 3 goals to be scored in the game.
No = either team not to score or both teams to score but less than 3 goals altogether.
If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
49.Match Winner & Both Teams to Score
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
50.Scorecast
This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
51.1st Half Scorecast
This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
52.Anytime Scorecast
This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.
If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.
If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
53.Wincast
This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
54.Half-time/Full-time & Over/Under 2.5
Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
55.Match Winner & O/U 2.5/3.5
Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
56.Match Winner & O/U 1.5 1st Half
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
57.1X2 Corners Full Time/1st Half/2nd Half
Predict which team will take more corners. Available options are:
1 – Home team to take more corners
X – Both teams to take an equal number of corners
2 – Away team to take more corners
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
58.Asians Handicap & Over/Under Corners FT/1st Half/2nd Half
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
59.Total Team Corners
Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
60.Total Corners 2 Way
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
61.Total Corners Odd/Even
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
62.Corners 3 Way HC
In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
Handicap (-1) - You win if your team takes two or more corners more than the opponent.
Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent.
Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
63.Corners 3 Way OU
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
64.Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
65.First/Last Corner
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
66.2nd /3rd/4th/… Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
67.Kick Off
Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.
68.Red Cards
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
69.Total Booking in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
70.First/Last Booking
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
71.Substitutes
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
72.First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
73.Offside
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
74.First / Last Offside
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
75.Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
76.Ball Possession
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
If a match is abandoned all bets will be void.
77.Shots on Target
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target of both teams..
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
78.Total Throw In
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
79.1st/Last Throw In
Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
80.1st/Last Free Kick
Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
81.1st/Last Goal Kick
Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
82.Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
83.To Qualify/Win the Cup
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
84.Relegation / Promotion
Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
85.Group Winner / Qualify / Forecast / Points
Bets settled on final Group standings.
Group Winner – Predict the team which will win the group.
Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.
Group Forecast – Predict the exact place the named team or teams will finish in.
Group Points – Predict how many points a team will accumulate.
86.Elimination Stage
Predict in which stage of a tournament a certain team will be eliminated.
87.Transfer Specials
Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
هوكي جليدي
All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
Each one of the bet types available, either for pre-live or live betting, has been specified at the end of the respective bet market inside square brackets, clarifying how the settlement will affect the selections. Please refer to the naming as follows: [Excluding OT] and [Including OT]
1.Pre-Live Betting
Pre-Live betting will be settled according to the final score including overtime (and penalty shootout if needed) or excluding overtime, depending on the terms of the specific bet market. The results of matches decided by a penalty shootout will include the entire penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
In Pre-Live betting the following bet types will be settled
excluding overtime:
Periods – All Periods bet types (1st, 2nd, 3rd) are settled Excluding Overtime
Draw No Bet
Exact Score
Race To Goals (2,3,4,5)
Time Of 1st Goal
Double Chance
Number Of Goals
Number Of Team Goals
Both Teams To Score
Highest Scoring Period
3 Way Handicap
To Win To Nil
Method Of Winning
First To Score
Last To Score
Winning Margin
1st Period/Full Time
Asian Lines
In NHL League for Pre-Live betting the following bet types will be settled including overtime:
2 Way ML
2 Way HC
2 Way OU
Exact Score
Odd/Even
Winning Margin
2.Live Betting
Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
The following bet types will be settled
excluding overtime:
3 Way Moneyline (Regular Time Winner)
3 Way Handicap
3 Way Total Goals OU
Asian Lines – Handicap & OU
Draw No Bet
Double Chance
Next Goal
First to Score
Last to Score
Both Teams To Score
Number of Goals
Number of Team Goals
Exact Score (with draw)
Odd/Even
Race To Goals
Overtime
Periods – All Periods bet types (1st, 2nd, 3rd)
Team To Win Most Periods
Team To Win All 3 Periods
Race To Goals (2,3,4,5)
Both Teams To Score At Least 2 Goals (3 Goals)
To Win To Nil
Winning Margin
Live Betting
The following bet types will be settled including
overtime for all ice hockey leagues:
Handicap FT (2 Way)
When Will Game End
Exact Score (without draw)
Winning Margin
Odd/Even
Total Team Goals (2 Way)
Total Goals (2 Way)
2 Way Money Line
2 Way Handicap
2 Way Over/Under
3.NHL
NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.
If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
NHL regular time and pre-season match bets are settled on the score at the end of regulation time.
The following NHL bet types will be settled according to regulation time:
3 Way Moneyline
Asian Lines – Handicap & OU
Puck Line (Handicap) (3 Way)
Double chance
First To Score
Last To Score
Draw No Bet
Number Of Team Goals
Number Of Goals
Highest Scoring Period
Next Goal
To Win Most Periods
1st To 3 Goals
4.All Competitions (Excluding NHL)
All pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated.
For live betting – see live betting rules.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
5.1st/2nd/3rd Period
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
6.2W ML
Predict the winner of the match including overtime and penalties
7.Spread
Predict the spread between both teams at the final score.
Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
Spread bets on live events will be settling with the overtime/penalty shootout result.
Examples:
+0.5 You win if your team draws or wins the match.
-0.5 You win if your team wins the match.
8.Over/Under
Predict the total goals achieved in a match.
Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.
Over/Under bets on live events will be settling with the overtime/penalty shootout result.
Examples:
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
9.Total Goals
Predict the total goals achieved in the match.
Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
10.3 Way Handicap
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins thematch with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.
11.Regular Time Winner
Predict the winner after regular time only.
12.Asian HC and O/U
Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
13.Number of Goals
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
14.Total Team Goals
Predict the total goals achieved by a named team.
Over 0.5 - The bet will be a winner if the team scores 1 or more goals
Under 0.5 - The bet will be a winner if the team doesn't score
Over 1.5 - The bet will be a winner if the team scores 2 or more goals
Under 1.5 - The bet will be a winner if the team scores 1 goal or less
Own goals are counted for betting purposes.
15.First to score / Last to score / Next Goal
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
16.Draw No Bet
Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
17.Both Teams To Score
Yes = both teams to score.
No = either team not to score.
Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.
18.Winning Margin
Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.
19.To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets Include overtime/shootouts.
20.To Win Series
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
21.Head 2 Head
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
22.First/Last/Anytime Goalscorer
Bets on players not taking part in the match will be void.
For first Goalscorer, bets on players not taking part in the match and players coming on after the first goal is scored will be void.
If a match is abandoned after the first goal is scored, then all bets for First Goalscorer will stand, Last and Anytime Goalscorer will be void.
If a match is abandoned before the first goal is scored, all wagers on First Goalscorer will be voided.
23.First to score/Last to score for NHL
First/Last team to score means betting on which team will score the first or last goal in a match. Over time is included for this bet type.
If an Event is finished without any goal being scored, the team that won the penalty shootouts will be the first and last team to score.
If an Event is abandoned after a goal is scored, all bets on First team to score will stand while bets on Last team to score will be void.
If an Event is abandoned without any goal being scored, all wagers on First/Last team to score will be void.
24.Odd/Even
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
25.Exact Score
Predict the score at the end of regular time (except NHL).
If an exact score occurs that is not an option in our offer, all bets are lost.
26.Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.
The following options are available:
1 or X - if the result is either a home win or a draw, bets on this option are winners.
X or 2 - if the result is either a draw or away win, bets on this option are winners.
1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
All bets are valid for regulation time in all leagues
27.Time of 1st Goal
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before a goal is scored, all bets are void.
If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime.
As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.
28.Overtime
Predict whether the game will go to overtime or not
29.Most Goals
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
30.1st To 3 Goals
Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
31.Finishing Position
Predict which team will be ahead in final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
32.Shots on Goal
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.
33.Relegation
If a team is removed from the league/tournament before theseason has started, all bets on that market will be void, and a new relegation book will be opened.
34.Winner
Bets settled on final league/tournament position include playoffs.
35.Group Winner
Bets settled on final Group position.
36.Series score
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
37.Elimination Stage
Predict in which stage of a tournament a team will be eliminated.
38.Penalty
Predict which penalty type will be first to be awarded.
39.Team To Win All 3 Periods
Predict if one of the two Teams will win all of the three Periods in the match.
40.Race To Goals (2,3,4,5)
Predict which of the two Teams will reach the goals figure first. Neither Team added as an optional selection.
41.Both Teams To Score At Least 2 Goals (3 Goals)
Predict if both of the Teams will score 2 or more goals in the match.
42.To Win To Nil
Predict which of the two Teams will manage to win the match without conceding a goal in regular time.
43.Highest Scoring Period
Predict which of the three Periods will have most goals scored in it.
44.Method Of Winning
Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties
45.1st Period/Full Time
Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.
تنس
In the event of any of the below circumstances, all bets will stand:
• Change of schedule of the match
• Change of venue
• Change from indoor to outdoor courts or vice-versa
• Change of surface (before or during a match)
• Delay in the start of a match or temporary suspension due to adverse weather conditions
• Change of number of sets before the start of a match
In case a point, game, set or tie-break does not take place, all respective markets will be void.
1.Result
Match Winner - Predict the player to win the match. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
Fulltime - Predict the result of the match. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
2.Sets
Set Winner - Predict the winner of the set. The respective set will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective set. All bets will stand in case the match is abandoned after the respective set.
Set Result - Predict the result of the set. The respective set will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective set. All bets will stand in case the match is abandoned after the respective set.
Exact Number of Sets - Predict the exact number of sets. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
Set Exact Score - Predict the exact score of the set. The respective set will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective set. All bets will stand in case the match is abandoned after the respective set.
Handicap Number of Sets - Predict the total sets with a handicap. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
3.Games
Game Winner - Predict the winner of a specific game. The respective game will be displayed in the market title. For example: “Set 1 – Game 5 – Winner”. Tie-break will not be considered for betting purposes. All bets will be void in case the match is abandoned before or during the respective game. All bets will stand in case the match is abandoned after the respective game.
Game Exact Score - Predict the exact score of a specific game. The respective game will be displayed in the market title. For example: “Set 1 – Game 5 – Exact Score”. Tie-break will not be considered for betting purposes. All bets will be void in case the match is abandoned before or during the respective game. All bets will stand in case the match is abandoned after the respective game.
Over/Under Games per Set - Predict if it will be played over or under a certain number of games in the set. The respective set will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective set. All bets will stand in case the match is abandoned after the respective set.
Over/Under Games per Player - Predict if a player will win over or under a certain number of games. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
Tie-Break - Predict if it will happen a tie-break or not in the match. All bets will be void in case the match is abandoned before a tie-break. All bets will stand in case the match is abandoned after a tie-break.
Tie-Break Winner - Predict the winner of the tie-break. All bets will be void in case the match is abandoned before a tie-break. All bets will stand in case the match is abandoned after a tie-break.
4.Points
Point Winner - Predict the winner of a specific point. The respective point will be displayed in the market title. For example: “Set 1 – Game 5 – Point 3 Winner”. Tie-break will not be considered for betting purposes. All bets will be void in case the point is not played and/or if the referee considers the point as penalty and/or if one of the players abandons the match before or during the respective point.
First Point Winner - Predict the winner of the first point. The respective point will be displayed in the market title. For example: “Set 1 – Game 5 – Point 1 Winner”. Tie-break will not be considered for betting purposes. All bets will be void in case the point is not played and/or if the referee considers the point as penalty and/or if one of the players abandons the match before or during the respective point.
Game Total Points - Predict the total points in a specific game. The respective game will be displayed in the market title. For example: “Set 1 – Game 5 – Total Points”. Tie-break will not be considered for betting purposes. All bets will be void in case the game is not played and/or in case a player abandons the match before or during the respective game.
Over/Under Aces - Predict if there will be over or under a certain number of aces. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
Handicap Total Aces - Predict the total aces with a handicap. All bets will be void in case the match is abandoned and/or if the statutory number of sets is not completed.
كرة السلة
All bets will be void in case the match does not start on the scheduled date/time.
In case there is a change of venue, all bets will stand if the home team remains as so. In case the teams change from home team to away, all bets will be void.
All markets include overtime periods, except when specifically stated otherwise.
All bets placed on a 48 minutes’ match will stand if a minimum of 43 minutes is played. All bets placed on a 40 minutes’ match will stand if a minimum of 35 minutes is played. If the match is abandoned after the minimum time has been played and not resumed on the same day, all bets will be settled according to the score when the match was abandoned, even if the match is resumed on a later date.
1.Result
General - All bets include overtime periods except when specifically stated otherwise. All bets stand if the match is abandoned during the overtime periods. In case the match is abandoned during the overtime periods, all bets will be settled according to the result of the fourth quarter plus any points scored during the overtime periods until the match suspension.
Winner - Predict the match winner. All bets will be void in case the match is abandoned before the minimum play time.
Fulltime - Predict the result at the end of the match. All bets will be void in case the match is abandoned before the minimum play time.
Halftime/Fulltime - Predict the result of the first half (first and second quarters) and at the end of the match. To win the bet both picks need to be correct. All bets will be void in case the match is abandoned before the minimum play time.
First Half - Predict the result of the first half (first and second quarters). All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Second Half - Predict the result of the second half (third and fourth quarters). All points scored in the first half will not be counted for betting purposes. All bets will be void in case the match is abandoned before the minimum play time.
Quarters - Predict the result of a specific quarter. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Winning Margin - Predict the winning margin of the winning team. All bets will be void in case the match is abandoned before the minimum play time.
3-Way Winning Margin (win by 6+) - Predict if the winning margin will be by 6 points or not. All bets will be void in case the match is abandoned before the minimum play time.
7-Way Winning Margin - Predict the winning margin with seven betting options. All bets will be void in case the match is abandoned before the minimum play time.
12-Way Winnings Margin - Predict the winning margin with twelve betting options (six options for each team). All bets will be void in case the match is abandoned before the minimum play time.
Quarter Winning Margin (win by 3+) - Predict if the winning margin of a specific quarter will be by more than three points. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Odd/Even - Predict if the total points will be odd or even. All bets will be void in case the match is abandoned before the minimum play time.
Odd/Even First Half - Predict if the total points of the first half (first and second quarters) will be odd or even. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Odd/Even Second Half - Predict if the total points of the second half (third and fourth quarters) will be odd or even. All points scored in the first half will not be counted for betting purposes. All bets will be void in case the match is abandoned before the minimum play time.
Odd/Even Quarter - Predict if the total points scored in a specific quarter will be odd or even. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Odd/Even Team Total - Predict if the total points scored by a specific team will be odd or even. All bets will be void in case the match is abandoned before the minimum play time.
Odd/Even Team Total First Half - Predict if the total points scored by a specific team in the first half (first and second quarters) will be odd or even. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Odd/Even Team Total Second Half - Predict if the total points scored by a specific team in the second half (third and fourth quarters) will be odd or even. All points scored in the first half will not be counted for betting purposes. All bets will be void in case the match is abandoned before the minimum play time.
Odd/Even Team Total per Quarter - Predict if the total points scored by a specific team in a certain quarter will be odd or even. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Fulltime Handicap - Predict the result at the end of the match with a handicap. All bets will be void in case the match is abandoned before the minimum play time.
Handicap First Half - Predict the result of the first half (first and second quarters) with a handicap. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Handicap Second Half - Predict the result of the second half (third and fourth quarters) with a handicap. All bets will be void in case the match is abandoned before the minimum play time.
Handicap Quarter - Predict the result of a specific quarter with a handicap. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
2.Points
General - All bets include overtime periods except when specifically stated otherwise. All bets stand if the match is abandoned during the overtime periods. In case the match is abandoned during the overtime periods, all bets will be settled according to the result of the fourth quarter plus any points scored during the overtime periods until the match suspension.
Total Points - Predict the total points scored in the match. All bets will be void in case the match is abandoned before the minimum play time.
Highest Scoring Quarter - Predict the highest scoring quarter. All bets will be void in case the match is abandoned before the minimum play time. In case of a tie between two or more quarters, dead-heat rule is applied. For more information about the dead-heat rule.
First 12 Points - Predict the team to score the first 12 points. All bets will be void if the match is abandoned before a team scores 12 points. All bets will stand if the match is abandoned after a team scores 12 points.
First 20 Points - Predict the team to score the first 20 points. All bets will be void if the match is abandoned before a team scores 20 points. All bets will stand if the match is abandoned after a team scores 20 points.
First 25 Points - Predict the team to score the first 25 points. All bets will be void if the match is abandoned before a team scores 25 points. All bets will stand if the match is abandoned after a team scores 25 points.
First 45 Points - Predict the team to score the first 45 points. All bets will be void if the match is abandoned before a team scores 45 points. All bets will stand if the match is abandoned after a team scores 45 points.
First Three Pointer - Predict the team to score the first three pointer. All bets will be void if the match is abandoned before a team scores the first three pointer. All bets will stand if the match is abandoned after a team scores the first three pointer.
Over/Under - Predict if the total points scored will be over or under a specific number. All bets will be void in case the match is abandoned before the minimum play time.
Over/Under Fulltime - Predict if the total points scored during the regular time will be over or under a specific number. All bets will be void in case the match is abandoned before the minimum play time.
Over/Under First Half - Predict if the total points scored in the first half (first and second quarters) will be over or under a specific number. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Over/Under Second Half - Predict if the total points scored in the second half (third and fourth quarters) will be over or under a specific number. All bets will be void in case the match is abandoned before the minimum play time.
Over/Under Quarter - Predict if the total points scored in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Over/Under Teams - Predict if the total points scored by a specific team will be over or under a specific number. All bets will be void in case the match is abandoned before the minimum play time.
Over/Under Team First Half - Predict if the total points scored by a specific team in the first half (first and second quarters) will be over or under a specific number. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Over/Under Teams Second Half - Predict if the total points scored by a specific team in the second half (third and fourth quarters) will be over or under a certain number. All bets will be void in case the match is abandoned before the minimum play time.
Over/Under Team per Quarter - Predict if the total points scored by a specific team in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
Over/Under Three Pointers - Predict if the three pointers scored will be over or under a specific number. All bets will be void in case the match is abandoned before the minimum play time.
Total Points Handicap - Predict the total points scored with a handicap. All bets will be void in case the match is abandoned before the minimum play time.
كرة القدم امريكي
In case an event does not start in the date/time scheduled, all bets will be void.
In case an event is abandoned before the completion of the regular time, all bets will be void except if the event resumes on the same day, except when stated otherwise.
All bets include overtime except when stated otherwise.
All bets will be void if the match is not played at least 55 minutes except for markets which results have already been determined. All 2way bets will be void in case of a tie.
In case there is a change of venue, all bets will stand if the home team remains as so. In case the teams change from home team to away, all bets will be void.
All bets include overtime. Live bets include all points scored before and aftwer the bet is placed.
1.Match Result
Match winner - Predict the result of the match. Bet on the home win, draw or away win. All bets include overtime. All 2way bets will be void in case the match ends with a tie.
First Half - Predict the result of the first half. Bet on the home win, draw or away win. All bets will be void in case the match is abandoned in the first half. All bets will stand if the match is abandoned in the second half.
Second Half - Predict the result of the second half. Bet on the home win, draw or away win. All bets will be void in case the match is abandoned. This betting market includes overtime if played.
Quarter - Predict the result of a specific quarter. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period. All 4th quarter bets include overtime except when stated otherwise.
Handicap - Predict the result of the match with a handicap. Bet on the home win, draw or away win.
2.Points Bets
Total Points - Predict the total points scored in the match. All bets will be void in case the match is abandoned before the minimum play time.
First Half Total Points - Predict if the total points scored in the first half (first and second quarters) will be over or under a specific number. All bets will be void in case the match is abandoned during the first half (first and second quarters). All bets will stand in case the match is abandoned in the second half (third and fourth quarters).
Quarter Total Points - Predict if the total points scored in a specific quarter will be over or under a certain number. The respective quarter will be displayed in the market title. All bets will be void in case the match is abandoned before or during the respective betting quarter. All bets will stand in case the match is abandoned after the respective betting period.
First Team to Score - Predict the team to score the first point. All bets will be void in case the match is abandoned before the first point is scored. All bets will stand if the match is abandoned after the first point is scored.
ملاكمات
If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
The bell sound is the sign for the beginning of the first round for betting purposes
When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
1.Winner
All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. Tthis includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
2.Method of Victory
All bets will valid regardless of changes to number of rounds to be fought.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
3.Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds
شطرنج
In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.
1.Outright
Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.
2.Moneyline
Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
1 – Designated home team player wins
X – Draw
2 - Designated away team player wins
3.Spread
Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.
كريكيت
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 way markets.
1.One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin or Super Over, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
2.Test Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
3.Money Line
Predict the winner of the match.
4.Top Batsman/Top Bowler
Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
- One day International – 20 overs
- All Domestic 40 Over Competitions – 10 overs
- All Domestic 50 Over Competitions – 20 overs
- All Twenty20 Cup – 6 overs
5.Man Of The Match
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
6.To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
7.Highest Opening Partnership
Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.
8.Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
9.1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
10.A Fifty/Hundred Score In Match
Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:
- Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
- One Day Matches – 40 overs must be bowled
- Twenty20 Matches – 20 overs must be bowled
11.Most Run Outs
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.
12.1st Over Total Runs
Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
13.Runs At Fall Of 1st Wicket
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.
14.Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.
15.Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
16.Runs O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
17.Race To 10 Runs
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
18.Total Match Sixes
Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
19.Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.
20.Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
21.Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
22.To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
23.Finalists
Predict the two teams which will play in the Final of the Tournament.
24.Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
25.To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
Last revised: 31.01.2017
رياضة الكترونية
Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
1.Winner Full Time
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
2.Spread & Over/Under Full Time
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
3.Live
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
الرياضات الغيلية
Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
1.Winner Full Time
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
2.Spread & Over/Under Full Time
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
3.Live
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
غولف
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 way markets.
1.One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin or Super Over, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
2.Test Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
3.Money Line
Predict the winner of the match.
4.Top Batsman/Top Bowler
Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
- One day International – 20 overs
- All Domestic 40 Over Competitions – 10 overs
- All Domestic 50 Over Competitions – 20 overs
- All Twenty20 Cup – 6 overs
5.Man Of The Match
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
6.To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
7.Highest Opening Partnership
Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.
8.Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
9.1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
10.A Fifty/Hundred Score In Match
Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:
- Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
- One Day Matches – 40 overs must be bowled
- Twenty20 Matches – 20 overs must be bowled
11.Most Run Outs
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.
12.1st Over Total Runs
Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
13.Runs At Fall Of 1st Wicket
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.
14.Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.
15.Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
16.Runs O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
17.Race To 10 Runs
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
18.Total Match Sixes
Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
19.Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.
20.Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
21.Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
22.To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
23.Finalists
Predict the two teams which will play in the Final of the Tournament.
24.Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
25.To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
Last revised: 31.01.2017
الكلاب السلوقية
Bets on Greyhound Racing are accepted for all BAGS (Bookmakers Afternoon Greyhound Service) Meetings, BEGS (Bookmakers Evening Greyhound Service) Meetings, races covered live on terrestrial TV or Sky Sports and selected other meetings in the UK and Ireland that are covered by a full service on SIS and where we specifically advertise acceptance or where betting opportunities are available on the site.
Bets are settled on the official result called by the judge and any subsequent amendments will be ignored for settlement purposes.
Unless a show, early or ante post price is either offered or requested, all bets on greyhound racing will be settled at starting price returns. The starting price (SP) is the price available at the 'off' of a race. Where a 10Bet SP or an industry SP is returned, this will take precedence over any other declared SP and will be used to settle bets where no show, early or ante post price is requested. Where no SP is returned and no show, early or ante post price is requested, settlement will be based on the final show of betting transmitted by SIS. Where no betting shows are transmitted, greyhound bets will be void.
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
1.Best Odds Guaranteed
Best Odds Guaranteed is available on every greyhound race in the UK and Ireland. This includes board prices and early prices for singles and accumulators. Best Odds Guaranteed will not apply to ante post bets, including ‘non-runner no bet’ events, unless otherwise stated. 10Bet reserves the right to withdraw this guarantee at any time and to apply exemptions to selected customers.
2.Each way
Bets are acceptable win or each way. Using the each way checkbox will double the unit stake placed on the winner selection. It will contain one bet on the Winner and another bet on the Place. Terms will be written at the header of the event eg. E/W 1/4 1-2
For greyhounds, the each way bets will be determined according to the number of runners and the table:
Number of Runners | Not Handicap race |
---|---|
2 - 4 | Win Only |
5 - 7 | ¼ odds for Place 1, 2 |
8 | 1/5 odds for place 1, 2, 3 |
Each Way terms shown above are determined by the number of runners at the start of a race, not when the bet was placed. If you place an each way bet for a race that is win only, the total stake will be invested for a win.
For the purpose of settlement, each way doubles, trebles etc are settled as two distinct bets, i.e. win on to win and place on to place.
Each Way bets are not accepted on unnamed favourites.
3.Ante post
Standard Ante Post rules apply.
4.Show/Early Prices
Show prices are the current prices on offer at the course during the period before a race. Early prices are special prices compiled by 10Bet and are usually offered until 15 minutes before the off of a race. Prices are subject to fluctuation. If you want show/early price you must decide at the time of placing your bet.
5.Rule 4 Deduction
Rule 4 deduction will apply according to the following table:
Price of non-runner at time of withdrawal | Amount deducted from winnings |
---|---|
1/9 or longer odds on | 90p in the £ |
2/11 to 2/17 | 85p in the £ |
1/4 to 1/5 | 80p in the £ |
3/10 to 2/7 | 75p in the £ |
2/5 to 1/3 | 70p in the £ |
8/15 to 4/9 | 65p in the £ |
8/13 to 4/7 | 60p in the £ |
4/5 to 4/6 | 55p in the £ |
20/21 to 5/6 | 50p in the £ |
Evens to 6/5 | 45p in the £ |
5/4 to 6/4 | 40p in the £ |
13/8 to 7/4 | 35p in the £ |
15/8 to 9/4 | 30p in the £ |
5/2 to 3/1 | 25p in the £ |
10/3 to 4/1 | 20p in the £ |
9/2 to 11/2 | 15p in the £ |
6/1 to 9/1 | 10p in the £ |
Over 10/1 | No deduction |
In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.
If 2 or more greyhounds are withdrawn, the total deduction will not exceed 90p.
Rule 4 deductions will apply to all winning bets placed before the non-runner was declared.
We accept bets of 2 or more runners for named and numbered selections at current show prices as transmitted by SIS (incorporating Turf TV).
6.Re-Runs
Where a race has been declared a no-race and is re-run, all bets will stand for the greyhounds that take part in the re-run. The prices returned on the re-run will govern the settlement. Show/Early prices will stand for a re-run unless there is a non-runner, in which case all bets will be settled at SP. A re-run greyhound race is taken in the order in which it was originally placed in the programme, irrespective of the time at which it was re-run. Where a race has been declared a no-race and is not re-run, all bets for that race will be made void and will not count for any additional race.
7.Forecasts
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.
A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.
Any winning Forecast is paid according to the official Computer Forecast return, which is declared to a £1 stake.
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.
In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, with the remaining selections and the forecasts, including the non-runner, becoming singles.
In the event of a dead heat, separate dividends will be declared for all the runners involved in the dead heat and forecast.
Unnamed favourites are not accepted for forecast betting.
Forecasts are accepted for singles only.
8.Tricasts
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a £1 stake.
Tricasts are offered on all races with 4 or more runners. If one of the selections in a tricast bet becomes a non-runner, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections in a tricast become non-runners, the bet will be settled as a win single on the remaining runner.
In the event of two or more runners dead-heating for first, second or third place, separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts, the full odds will be paid with the stake being split according to the number of runners which dead-heat.
Unnamed favourites are not accepted for tricast betting.
Tricasts are accepted for singles only.
9.Favourites
Bets on the Favourite are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the greyhound quoted at the shortest odds in the official starting price.
Where you nominate the favourite and two or more runners start at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
كرة يد
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
All games must start on the scheduled date (local time) for bets to have action.
All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
1.Live-Betting
If the event is not completed, then all bets will be void, unless otherwise stated.
2.1x2
Bets are made by selecting a Home Win, a Draw or an Away win:
1 – Home Win
X – Draw
2 – Away Win
3.Handicap
Predict the winner, applying the given handicap.
4.Over/Under
Predict if the total number of goals scored by both teams will be over or under a given number.
5.1st Half
Bets (1X2, Handicap and Over/Under) are settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half, then all first half bets are still valid.
6.2nd Half
Bets (1X2, Handicap and Over/Under) are settled on the second half result only.
Bets will be void if the match is abandoned.
7.First team to score/ Last team to score
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
8.Odd/Even
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
9.Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
The following options are available:
1 or X - if the result is either a home win or a draw, then bets on this option are winners.
X or 2 - if the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.
10.Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
11.1st To 3/5/10/20 Goals
Predict the first team to reach 3/5/10/20 Goals.
12.Highest Scoring Half
Predict in which half most goals will be scored. Push rules apply.
13.Total team goals
"Total team goals" is similar to Over/Under Wager.
Win/loss is determined by the goals accumulated by a named team.
14.Team Odd/Even
Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
15.Team with Highest Scoring half
Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.
16.Winning Margin
Predict by how many goals the winning team will win the game.
17.To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
18.Finishing Position
Predict which team will be ahead in the final standings of the tournament.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
19.Group Winner
Predict the team to win the group. Bets will be settled on the final Group positions.
20.Top Goalscorer / Top Team Goalscorer
Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
21.Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
Last revised: 30.09.2015
سباق الخيل
Bets on Racing are settled on the official result (Jockey Club rules of racing).
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
When a result is amended after the official result (i.e. the weigh-in), for example as a result of a successful appeal, the amendment will be ignored for settlement purposes.
Ante-post bets are settled at the price and place terms applicable at the time of acceptance. Should a wrong price or place term be given in error we reserve the right to settle the bet according to the correct price/place terms available at the time of the bet.
1.Each way
Bets are acceptable win or each way. Using the each way checkbox will double the unit stake placed on the winner selection.
It will contain one bet on the Winner and another bet on the Place, Terms will be written at the header of the event eg. E/W 1/4 1-2-3
For horse racing, the each way bets will be determined according to the number of runners and the table:
Number of Runners | Not Handicap race | Yes Handicap race |
---|---|---|
1 - 4 | Win Only | Win Only |
5 - 7 | ¼ odds , for Place 1,2 | ¼ odds , for Place 1,2 |
8 - 11 | 1/5 odds , for place 1,2,3 | 1/5 odds , for place 1,2,3 |
12 - 15 | 1/5 odds , for place 1,2,3 | ¼ odds , for place 1,2,3 |
16 + | 1/5 odds , for place 1,2,3 | ¼ odds , for place 1,2,3,4 |
Number of runners coming under starters orders will be the number which will determine the each way terms for non-ante post races.
If non-runners take the race to less than five runners the place money goes on to win.
Some races can have enhanced odds or places and we keep the right to offer different odds and places.
2.Dead Heats
When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. The remainder of the stake is lost. Where an each-way bet involves a dead heat winner, the win part of the bet will be settled as above, and the place part will be settled in full, in accordance with the relevant place terms. Should the dead heat involve placed selections and results in more than the allocated number of places, then the stakes will be divided as before, and settled to the full place terms.
3.Ante post
Ante post events will be available in advance to customers, more than 48 hours before the race. Bets on non-runner horses in ante post events will be considered lost, unless otherwise stated.
Ante post events may be suspended on days when races related to the event occur.
Ante post bets will be settled according to the price and place terms at the time the bet has been placed.
We reserve the right to cancel wagers on ante post prices/places which have been presented due to typing or human errors.
4.Postponed races
If a race is postponed and final declarations stand, then the bets will stand. Bets will be void if:
- The race is declared void
- The race is abandoned
- The condition of the race has changed
- The venue has changed
- The surface has changed
5.Rule 4 Deduction
Rule 4 deduction will apply according to the following table:
Price of non-runner at time of withdrawal | Amount deducted from winnings |
---|---|
1/9 or longer odds on | 90p in the TRY |
2/11 to 2/17 | 85p in the TRY |
1/4 to 1/5 | 80p in the TRY |
3/10 to 2/7 | 75p in the TRY |
2/5 to 1/3 | 70p in the TRY |
8/15 to 4/9 | 65p in the TRY |
8/13 to 4/7 | 60p in the TRY |
4/5 to 4/6 | 55p in the TRY |
20/21 to 5/6 | 50p in the TRY |
Evens to 6/5 | 45p in the TRY |
5/4 to 6/4 | 40p in the TRY |
13/8 to 7/4 | 35p in the TRY |
15/8 to 9/4 | 30p in the TRY |
5/2 to 3/1 | 25p in the TRY |
10/3 to 4/1 | 20p in the TRY |
9/2 to 11/2 | 15p in the TRY |
6/1 to 9/1 | 10p in the TRY |
Over 10/1 | No deduction |
In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.
R4 will apply on ‘Day of event race’, less than 48 hours before the race.
If 2 or more horses are withdrawn, the total deduction will not exceed 90p.
Rule 4 deductions will apply to all winning bets placed before the non-runner was declared.
Example: prices available at 9:00 am.
1st non-runner declared: 10:00 am.
Bookmaker applies Rule 4 at 10:05 am.
Winning bets on fixed odds between 9:00 am to 10:05 am will be deducted according to the non-runner's last odds.
2nd non-runner declared: 11:30 am.
Bookmaker applies 2nd Rule 4 at 11:35 am.
Winning bets on fixed odds between 10:06 am to 11:35 am: 2nd rule 4 will apply.
Winning bets on fixed odds between 9:00 am to 10:05 am: 2nd rule 4 will apply but the sum of the deduction will not exceed 90p.
If a horse comes under Starter’s Orders but refuses to race, the bet will be a loser. In all horse races where a runner is withdrawn, or adjudged not to have started - and therefore been declared a Non-Runner by the starter - stakes on that selection will be refunded. (The exception to this being Ante Post bets). Bets on the remaining runners in that race, taken at Early Prices or at Board Prices prior to withdrawal, will be subject to a deduction.
6.Reserves
Some races contain reserves, who may or may not be priced in our early prices lists. The finishing position of any of these reserves will count regardless of whether they are priced or not.
If a reserve horse is offered with an early price and becomes a non-runner, then no Rule 4 deduction will be applied as a result of the withdrawal.
If a reserve horse is declared an official runner at the racecourse before the declaration stage and if it is subsequently withdrawn, normal Rule 4 rules will apply to the reserve horse from this point.
7.Forecasts
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.
A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.
In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a Win single at SP on the winning horse. All other forecast bets in the race are lost.
In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, using the remaining selections and the forecasts, including the non-runner, becoming singles.
In the event of a dead heat, separate dividends will be declared for all the horses involved in the dead heat and forecast.
Unnamed favourites are not accepted for forecast betting.
8.Tricasts
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a TRY1 stake.
Tricasts are offered on all handicap races in which there are eight or more runners declared. If there are less than 8 runners – all bets will be void.
If one of the selections becomes a non-runner in a tricast bet, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections become non-runners in a tricast, the bet will be settled as a win single on the remaining runner.
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake being split according to the number of horses which dead-heat.
Unnamed favourites are not accepted for tricast betting.
Tricasts are accepted for singles only.
9.Favourites
Bets on First and Second favourites are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the horse quoted at the shortest odds in the official starting price.
The second favourite is the horse quoted at the next shortest price.
If two horses are quoted at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
10.Betting Without
Predict the result of a given race excluding a Favourite horse. The finishing position of the Favourite horse will be ignored for bets placed on this market. For example, a bet placed on Cue Card without Don Cossack (favourite) will win if Cue Card wins the race or finishes second to Don Cossack. The bet will have lost in all other circumstances.
In markets where we offer 'Betting Without' a nominated selection, the place terms will be based on the remaining number of runners excluding the nominated selection.
Any each-way terms advertised are settled on the actual number of runners who take part in the race, excluding the 'without' selection.
Any rule 4 deductions will still apply and will be based on the price of the withdrawn runner in that market at the time of withdrawal.
Betting Without bets are settled ignoring the finishing position of the nominated ‘without’ runner. Where the nominated ‘without’ selection is withdrawn before the start of a race, all bets on any of the field in this market stand.
Where the nominated “Without” selection is withdrawn before the start of a race, all bets on any of the field in this market stand.
If 2 or fewer runners start the race, bets will be void.
Normal dead-heat rules apply.
11.Place Only Betting
Place Only 2 - Predict a horse to finish in one of the first two places. Place only bets are accepted on horse races of five or more runners.
Place Only 3 - Predict a horse to finish in one of the first three places. Place only bets are accepted on horse races of eight or more runners.
In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with the Rule 4 table below based on the price in the Place Only market of the withdrawn horse(s) at the time of withdrawal.
Place Only Rule 4 Deductions Table | |||
---|---|---|---|
Amount deducted from winnings | |||
Price of non-runner at time of withdrawal | Place Only 2 | Place Only 3 | Place Only 4 |
1/18 or longer odds on | 50p in the TRY | 35p in the TRY | 25p in the TRY |
1/9 to 1/16 | 45p in the TRY | 30p in the TRY | 25p in the TRY |
2/11 to 2/17 | 45p in the TRY | 30p in the TRY | 20p in the TRY |
1/4 to 1/5 | 40p in the TRY | 30p in the TRY | 20p in the TRY |
3/10 to 2/7 | 40p in the TRY | 25p in the TRY | 20p in the TRY |
2/5 to 1/3 | 35p in the TRY | 25p in the TRY | 20p in the TRY |
8/15 to 4/9 | 35p in the TRY | 25p in the TRY | 15p in the TRY |
8/13 to 4/7 | 30p in the TRY | 20p in the TRY | 15p in the TRY |
4/5 to 4/6 | 30p in the TRY | 20p in the TRY | 15p in the TRY |
20/21 to 5/6 | 25p in the TRY | 20p in the TRY | 15p in the TRY |
Evens to 6/5 | 25p in the TRY | 15p in the TRY | 10p in the TRY |
5/4 to 6/4 | 20p in the TRY | 15p in the TRY | 10p in the TRY |
13/8 to 7/4 | 20p in the TRY | 15p in the TRY | 10p in the TRY |
15/8 to 9/4 | 15p in the TRY | 10p in the TRY | 10p in the TRY |
5/2 to 3/1 | 15p in the TRY | 10p in the TRY | No Deduction |
10/3 to 4/1 | 10p in the TRY | 10p in the TRY | No Deduction |
9/2 and above | No Deduction |
If 2 or more horses are withdrawn, the total deduction will not exceed 90p.
If the selected horse is withdrawn from a race after coming under starter’s orders, bets placed on that horse will have lost as the horse will be deemed to have been a participant in the race.
In the event of non-runners, the number of places paid will remain the same, unless the number of runners in the race is equal to or less than the number of places paid, in which case all bets will be void. This market is settled on the official place terms of the race. If an 8 horse race with each way terms of 3 places is reduced to a race of 7 or less runners, we will still pay 3 places on the Place Only market.
Normal dead-heat rules apply.
12.Match Betting
Predict a horse to finish one place ahead of another horse in a direct Head-To-Head during Race event.
A Match bet is based on one selection beating another according to the specific conditions advertised. Dead heat rules apply unless a tie price is made available (e.g. for a handicap match bet). One of the two selections in any match bet must complete the course for the bets to stand, otherwise bets are void.
Both selections must start for bets to stand, otherwise Match Bets are void.
Settlement of bets will be based on the official declared result.
If neither horse finishes a race with hurdles/fences, the number of hurdles/fences successfully completed in the race will determine the winner.
Last Revision: 26/07/16
سباق دراجات نارية
If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
1.Formula One Racing - Race Outright
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
2.Championship Outright
Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.
3.Constructors
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
4.Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
5.Podium Position
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
6.Head to Head
Both drivers must start the race for bets to be valid.
Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.
In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.
7.NASCAR - Outright Race
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all raceswhich are halted prematurely for any reason.
Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
8.Rally
All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
9.MOTORBIKES - Championship Outright
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
10.Race Outright
Non-Runner no-bet.
The podium positions will be used to determine the winner for betting purposes.
Subsequent disqualifications and/or appeals will not affect bets.
كرة الشبكة
In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time.
If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.
1.Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
2.Money Line
Predict the outcome:
1 – Home team wins
X – Draw
2 – Away team wins
3.Spread
Predict the winner, applying the given handicap (spread) to the result.
4.Over/Under
Predict whether the total points scored by both teams will be over or under a given number.
5.1st/2nd Half
Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.
6.1st/2nd/3rd/4th Quarter
Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:
- bets on 1st and 2nd quarters will be settled
- if there are any O/U bets on the 3rd quarter that could be settled, they would be
- all other bets will be void.
اخرى
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.
If a match venue is changed then bets will be void unless stated otherwise.
In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
For the Olympics, following rules will apply:
- The podium presentation will determine the settlement of the bets.
- Subsequent disqualifications and/or appeals will not affect bets.
1.Badminton
In the event of any of the named players in a match changing before the match starts then all bets will be void.
If the event starts but not being completed then all bets will be void.
2.Beach Soccer
Predict the result at the end of normal time. Normal time is 36 minutes of play.
If a match is postponed bets are void.
If a match starts but is not completed match bets will be settled on the official result. Other markets will be void unless a winning market has already been established.
3.Beach volleyball
In the event of any of the named players in a match changing before the match starts all bets will be void.
In the event of a match starting but not being completed then all bets will be void.
4.Floorball
All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
5.Futsal
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
6.Hockey
If the event takes place at a different venue then bets will be made void and stakes returned.
All match odds are based on the result at the end ofa scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day0.
Where the venue of any arranged match is changed the selection will be void.
7.Table tennis
In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
8.Water polo
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
In the event of a match starting but not being completed then bets will be void.
9.Athletics
For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.
10.Kayak
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
11.Gymnastics
The competitors must start one round for bets to stand, otherwise bets will be void.
12.Shooting
The competitors must start one round for bets to stand, otherwise bets will be void.
13.Swimming
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
14.Triathlon
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
15.Rowing
In the event of a race starting but not being completed then all bets will be void.
16.Aussie Rules
All bets will be settled including overtime unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
17.Cycling
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.
Bets made on players who don’t start relevant race will be voided.
Race/Stage Winner
Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head
Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special bets
Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)
18.Pesapallo
1X2 Money Line & Total Runs Over/Under are counted after two periods (four innings both). Bets do not include possible extra inning or a scoring contest, unless otherwise stated. If a match is interrupted and not played within 12 hours - all undecided bets are considered void. All bets are settled based on the official results.
روغبي
All games must start on the scheduled date (local stadium time) for bets to have action.
If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
All Rugby bets are settled on 80 minutes’ play. The term “80 minutes’ play” includes any stoppage time unless otherwise stated.
If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
1.1st Half
Bets are settled on the first half result only.
Bets are void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
2.2nd Half
Bets are settled on the second half result only.
3.10 Minute Betting
Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.
Predict the game Score after the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets are settled according to the Result determined between kick-off and 9:59 minutes.
4.Team to Score most Tries 3 Way Money Line and Handicap
Predict which Team will score the most Tries in the match.
5.1st Team Try
Predict which team will score the first try in the match.
6.Will the 1st Try be Converted
Predict whether or not the first try in the match will be converted.
7.Total Match Points
Predict the total number of points scored in the match.
6.Total Match Tries
Predict whether the total number of tries scored in the match will be over or under a specific figure.
7.Total Team Points Odd/Even
Predict whether the total number of points scored in the match will be an odd or an even number.
8.Total Team Tries Odd/Even
Predict whether the total scored in the match will be an odd or an even number.
9.Total Team Points – Home and Away
Predict the total points scored by the home/away team in the match.
10.Total Team Tries – Home and Away
Predict the total tries scored by the home/away team in the match.
11.Race To Points
Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.
12.Time of 1st Try/Time of 1st Try 2nd Half
Predict whether the first try will be scored before or after a specific time.
13.Outright
Bets are settled on final league position include playoffs unless stated otherwise.
14.Group Winner
Bets are settled on final Group position.
15.First to score/Last to score
First/Last team to Score means betting on which team will score the first or the last point in a match.
If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void.
If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.
16.Halftime/Fulltime
Predict the result of a match at half-time and at full-time.
Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.
17.Highest Scoring Half
Predict in which half most points will be scored.
Bets are void if the match is abandoned.
18.Winning Margin
Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.
19.Tryscorer Betting
Predict who will be First/Last/Anytime Tryscorer from list of Players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.
سنوكر و بليارد
Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.
1.Money line
Predict which player will win the match.
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In the event of a match not starting at all, all bets are refunded.
2.Spread
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
3.Over/Under
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
4.First frame
In the event of the first frame not being completed bets will be void.
5.1st to 3 Frames
Predict which will be the first to reach 3 Frames.
Either player must win 3 frames for bets to stand.
الكرة الطائرة
If a match is not completed, all full time bets will be void.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
1.Live-Betting
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
2.Winner
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
3.Handicap
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
4.Over/Under
Predict over or under a given number of sets will be played in order for the winner to be determined.
5.Set Score
Predict the sets' score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
6.Total Points
Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
7.1st/2nd/3rd/4th/5th set Winner
Predict the winner of the relevant set.
8.1st/2nd/3rd/4th/5th Handicap
Predict the winner of the relevant set, considering the given point Handicap.
9.1st/2nd/3rd/4th/5th set Over/Under
Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
10.Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even
Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
11.1st/2nd/3rd/4th/5th set Winning Margin
Predict by how many points a named team will win the relevant set.
12.1st/2nd/3rd/4th/5th set exact score
Predict the correct score in points of the relevant set.
13.Total team points
Predict if the points scored in the match by a relevant team will be over or under a given number.
14.Outright
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
15.Group Winner
Bets are settled according to the final Group position.
Last revised: 30.09.2015
رياضات شتوية
All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
Dead heat rules apply.
Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
1.Outright
Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.
2.Podium Position
Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.
3.Head to head / Winner Full Time
Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.
If both of them withdraw or get disqualified at the same stage – bets will be void.
Version 2 Last updated: 08 June 2017
انواع الرهان
1.Singles
A single is a bet slip composed of a single selection. The stake of the bet is decided by the player placing the bet, the higher the stake the higher the potential winnings. If the bet loses Betfinal keeps the stake and returns nothing to the player. If the bet wins, the stake gets multiplied with the odds to determine the winnings returned to the player.
2.Combination Bets
Combination bets, also called combos are bet slips composed of several selections. By multiplying the odds of each single bet, the final odds are determined in the bet accumulator. If one of the selections loses, the whole combination slip loses. Therefore, combination bets are usually associated with higher risk, but also higher possible returns. If the selection wins the stake gets multiplied with the odds to determine the winnings returned to the player.
3.System Bets
System bets are different from combination bets in the sense that they don’t necessarily require all your selections to win in order for the player to get a return. A system bet is composed of selections divided into separate combination bets. Meaning, the more selections you have in your system bet, the more different combinations you can make. In the case of a 2/3 system bet, only 2 of the 3 selections need to win in order for the player to get a return on the bet.
4.Fast Markets
At Betfinal you’re able to bet in-play on specific events such as goals, corners, free kicks, throw-ins or cards that will take place in the next one to five minutes. This ensures immediate action when following football events and an exciting in-game experience.
5.Handicap
If one competitor is clearly favoured above the other, bookmakers will often offer the weaker competitor a “head start”, also called handicap when calculating the final result. This is to create more equal terms to enhance the potential returns of the player. Examples would be Real Madrid vs. Granada, handicap 0-2 - meaning that Granada is allowed a a 2-goal head start when calculating the results of the match. If the match ends 1-0 to Real Madrid and the player placed a bet on Granada to win, the bet will still be successful as the final result will be 1-2 to Granada. If one bets on Real Madrid to win with the same handicap, Real Madrid will need to win by 3 goals in order for the bet to be successful.
6.Each-Way
If one competitor is clearly favoured above the other, bookmakers will often offer the weaker competitor a “head start”, also called handicap when calculating the final result. This is to create more equal terms to enhance the potential returns of the player. Examples would be Real Madrid vs. Granada, handicap 0-2 - meaning that Granada is allowed a a 2-goal head start when calculating the results of the match. If the match ends 1-0 to Real Madrid and the player placed a bet on Granada to win, the bet will still be successful as the final result will be 1-2 to Granada. If one bets on Real Madrid to win with the same handicap, Real Madrid will need to win by 3 goals in order for the bet to be successful.
7.Teaser bets
A teaser bet allows players to combine bets on two different selections. Through the spread of points players can adjust the odds by changing the handicaps of the selections. All the games must win in order for the bet to be successful.
قوانين الكازينو
Please note that any of the Casino products offered on the website are subject to additional specific terms and conditions, which are made available and accessible through each respective game. You hereby acknowledge that any use of such Casino products is further subject to such specific terms and conditions as shall apply from time to time.
Betfinal.com reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us. If there is evidence of a series of bets having been placed by or for the same individual or syndicate of individuals, betfinal.com reserves the right to make such bets void and suspend relevant accounts.
It is not permitted to use any professional strategies or systems to increase win values, and winnings resulting out of such strategies will be avoid.
You will not be involved in any fraudulent, collusive, fixing or other unlawful activity in relation to your (or third party) use of the site. You shall not use any software assisted methods or techniques or hardware devices in aid of your participation of the games on the site.
Winnings from Free Spins or bonus features initiated with bonus funds but completed after the bonus has been wagered, lost or forfeited will be removed.
من نحن
Betfinal was founded in 2013 by a group of sports and casino enthusiasts driven by their passion for online gaming. With the vision to revolutionise the industry, Betfinal.com was created. Through the award winning betting software featured on the site, sports enthusiasts can find an extensive coverage of thousands of sports events with a wide selection of attractive odds. Moreover, casino players will find a mix of all the popular and classical casino games out there from all the renowned game producers like Netent, MicroGaming, Play’n GO and many more.
Gaining traction in the world of online gaming, Betfinal is today delivering fun and exciting moments to passionate players around the globe. The team behind Betfinal takes pride in working hard to continuously enhance the experience of their players with focus on generous bonuses, exhilarating campaigns and competitions, and last but not the least, reliable and trustworthy customer service.
Betfinal believes in creating stimulating and exciting experiences for their players, either if it’s in sports betting or in the casino. Competition is a natural part of life, and on Betfinal players can show why they are the best in what they do.
اتصل بنا
You can always reach us by email, our aim is to answer all emails within 24 hours. Our helpdesk, bonus and verification email addresses offers help in English, Swedish, Norwegian and German while our support email address offers help in Arabic, Turkish and Russian.
For normal Customer Support related queries: Helpdesk@betfinal.com.
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